The Creators of Baldur's Gate 3 Explains Its Implementation of AI Tools for Upcoming Divinity
The studio behind acclaimed role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently teased its next major project, generating immense hype within the player base. However, subsequent remarks from the company's co-founder have brought clarity to the discussion, addressing the studio's stance toward AI tools.
AI as a Creative Assistant, Not a Substitute
In a new statement, Swen Vincke outlined that the developer is using machine learning for particular ancillary purposes. These include fleshing out presentation materials, producing rough artistic references, and writing temporary text.
Crucially, Vincke stressed that the end content in the game will be authored entirely by real writers. "Larian is creating every line in-house," he said.
Larian is continuously increasing our roster of writers and are currently putting together dedicated writer rooms.
Given that this area is being explicitly referenced — we presently have 23 artistic staff and have job openings for further artists.
Each initiative we do is additive and aimed at letting our team spend more time on actual creation.
Every AI system implemented properly is supplementary to a artist's routine, never a stand-in for their skill.
Addressing Concerns and Clarifying the Vision
The admission of AI usage initially provoked unease among a segment of the player base. In response, Vincke issued more elaboration on social media.
"We use these tools to research ideas, just like we use search engines and reference books," he wrote. "During the conceptual planning process we use it as a rough outline for structure which we then replace with original concept art."
He added, "Our studio recruits talent for their inherent skill, not for their ability to replicate what a machine suggests."
Three Pillars of Practical Application
Vincke had previously broken down the team's focused approach to AI and ML, categorizing its use into three main functions:
- Automation of Tedious Tasks: This includes motion capture cleaning, dialogue cleanup, and technical processes like adapting animations for different models.
- Fast-Tracked Experimentation: Using systems to quickly build basic models of scenarios to test concepts before complete production.
- Experimental Frontiers: Investigating how machine learning could eventually create innovative player agency, particularly in creating dynamic reactions in a complex RPG.
He specifically affirmed that key artistic areas — such as music composition — are are in no way fields where the studio is replacing human input. On the contrary, Larian is expanding its staff in these precise fields.
"We are neither shipping a game with any AI components, and we are certainly not planning on trimming down creatives to substitute them with artificial intelligence," Vincke stated definitively.